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Found 4 results

  1. EA should have invested in reviving Anthem instead of a Dead Space remake.
  2. I want to preface that this comes from a place where we received message that the desync and other network-related issues are followed by a team that is prioritizing co-op campaign over the overall networking issues. Everyone should know that NETWORKING is more important than launching Co-op campaign, because like Master Chief Collection what does it matter to play co-op campaign when there are lag outs that end the entire game sometimes even crashing others, button lag-delay where input is literally 5 seconds after or more. Who is actually playing co-op campaign, who is wanting this feature added for its intrinsic value? Campaign is fun, fighting through the story telling especially with friends is one of the best experiences Halo has to offer. But once, twice maybe three times typically enough for more gamers out there. I cannot imagine anyone coming back to play Co-op especially more than once or twice without a genuine love for pulling people through LASO. Co-op also, could only be successful if they could add story to it like Halo 3 where each co-op player after played a different Sangheili model including the Arbiter. Co-op could only satisfy me and I think the majority of the community too if it was more than 2 players. Co-op is fun, but if its not challenging it isn't fun. Its never going to be like these experiences people had in other Halos that they keep chasing and will be a significant let down to that haptic group. Co-op shouldn't be a priority, Campaign DLC is more important and just a working network on the game from connecting to servers, to loading content and reducing search times.
  3. I typically stray far from YouTube drama, as any professional should because its endless and often times villainizing and very polarizing with fan boys being worse than clan kids but I think that this should be reviewed because its reinforcing the precedent of privilege in influencers and relational to where most platforms are now in todays socioeconomic moderating climate. Even after posting this I expect it to be an unpopular opinion because there are different ways of looking at this. I first believe that if you have a following, it doesn't matter if you are 100k, 500k or 1m and higher you should abide by the same rules and be enforced all the same. In character as "The Act Man" he made multiple satirical tweets without understanding the depth of conversation in what he said, as things are at face value its fair that threatening and pursuing malicious activity especially to hardworking engineers and employees of YouTube is grounds for de-platforming. To preface, A back and forth battle between The Act Man and Quantum TV has now led to The Act Man being demonetized from YouTube entirely – all of which stemmed from a YouTube video back in April, in which The Act Man used sections of Quantum TV’s Elden Ring video. In response, Quantum TV threatened to issue a copyright infringement notice, despite The Act Man claiming the video was fair use. Ultimately, the copyright notice was rejected by YouTube. However, Act Man pursued the termination of Quantum’s channel, under the grounds that he abused and issued a false copyright strike – which can result in a channel being shut down, according to the platform’s own rules. One thing leads to another and... Its clear YouTube like any corporation acted on face value of evidence tweeted/posted on the internet against its interest. It is the responsibility of a company to insure its employees are safe working there. For some reason this is completely ignored in most conversations regarding this topic but its only the most recent action and response from YouTube. What we've seen is that YouTube's moderation isn't going to go in depth to drama, especially allegations without validated proof. In this same observation, like 343 Industries and Microsoft actions over Discord and other services outside of the platform are considered isolated or invalid to them. They will only act on things as they see fit and in their peripheral view and scope of the company or 3rd party investigation (that I can imagine isn't something they are interested in doing). We can deduct that YouTube, despite complaints from a partner level channel, who is basically an contractor/employee at this level does not trust him, or even the elected internal account manager whose known as a partner to the channel. We see this every day on Halo of people accusing one another of doxxing, cheating, ddosing and more and the solutions the community has been brought up before but never acknowledged. Where cheating is simply a kernel level anti-cheat (to which industry standard is really the base height in a jump rope for hackers to jump over) drama, and other events such as doxxing or being a terrible person is harder to deduce. For most just one accusation can do so much damage, I've experienced this personally, I mean people hate me that I don't even know for things that have never happened. In a digital age and where Photoshop is taught in schools very early for others to fabricate evidence its become even harder for moderators to trust others. 343 Industries created an entire job position and ticket response team for Halo support. Closing and isolating events to just Halo, so that whenever there is an event outside of Halo and outside of their scope they urge you follow up with that platform. Snickerdoodle sharing herself that events like CINC W Bane or Frightens #0666 grooming, predating and more need to be reported through Discord. Now to Act Man, there is a strong belief that there was an overenforcement unfairly towards him and not Quantum TV. While anyone can agree that's probably true it is an subjective topic altogether. I for one think that the market is so saturated that competition should be encouraged and he should have known better not to potentially lose his audience over small channel disagreements away from his gaming-centric channel. It really sucks though we've started seeing this through out the industry. 343 Industries has banned people from HaloWaypoint, Halo's Discord, Subreddit even blocking others on Twitter for opposing thoughts and even less. Repeatedly from times where the El Dewrito mod was DMCA'd to even now if you profess negatively an opinion on the Halo TV show, where do you think it'll end?
  4. First to start this post, lets define what Technical Debt is: In software development, technical debt (also known as design debt or code debt) is the implied cost of additional rework caused by choosing an easy (limited) solution now instead of using a better approach that would take longer. Analogous with monetary debt, if technical debt is not repaid, it can accumulate "interest", making it harder to implement changes. Unaddressed technical debt increases software entropy and cost of further rework. Similarly to monetary debt, technical debt is not necessarily a bad thing, and sometimes (e.g. as a proof-of-concept) is required to move projects forward. On the other hand, some experts claim that the "technical debt" metaphor tends to minimize the ramifications, which results in insufficient prioritization of the necessary work to correct it. As a change is started on a codebase, there is often the need to make other coordinated changes in other parts of the codebase or documentation. Changes required that are not completed are considered debt, and until paid, will incur interest on top of interest, making it cumbersome to build a project. Although the term is used in software development primarily, it can also be applied to other professions. Now Technical Debt has been around since the beginning of Halo, as far back as Halo CE Around the release of Halo 5: Guardians, the Slipspace engine was secretly being worked on, and took several years to develop. The Slipspace Engine demo unveiled at E3 2018 was the culmination of years of work, and was created to showcase the level of graphical fidelity the engine could achieve. This demo was highly criticized, especially from its iteration and now. While the engine itself is largely new, remnants of the old Blam engine remain. m You can see here, courtesy of Halopedia how the engine has progressed and where we are now. In an a constant uphill battle with arrows from fans raining down 343 Industries has been going through "Technical Debt" as a problem for them in now 7 years of working with this engine. Obviously no advanced tools especially one created internally every single person apart of the studios become a master of. Even in the community, tools like Assembly that modify the game engines of BLAM are only masterfully used by less than .01% of the Halo community. We are now in year 7 of the slipspace engine and identified the problems that plague it, desync, physics issues and more but at what point is it not going to be a problem anymore? How much longer are we going to hear this response.
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