What is Toxic Behavior?
Understanding what a clan is, how our story is shared and role playing begins come follows how to break it, deviate from or troll. Toxic behavior is rooted in the gaming industry as players take to have more fun at the expense of others but also simply by being misinformed on the entire subject matter of role playing overall. Through the same space that is otherwise meant for serious storytelling, this page is an explanation on what not to do and how to easily identify toxic behavior.
The use of the word “toxic” now permeates our society. It is used to describe cultural and political rhetoric, relationships that deviate from the accepted norm, parents, children, friends, work culture, and the list grows longer each day. If someone’s choices or behavior doesn’t fit into a vague definition of acceptable, or if they cause harm, regardless of intent, they earn the label of toxic. Its important to first understand the nuances that follows with the word before the behavior.
The term “toxic” is powerful because it literally meant poison before used as a cultural trend. In the literal sense, of course, we can objectively and scientifically prove if something is toxic. It invokes powerful but imprecise imagery. Toxic means dangerous, and we should avoid things, and people, that are dangerous. It is a warning to stay away lest you become the next victim.
There is no burden of proof for labeling a person or institution as toxic, yet if so labeled, the implication is that there is no room for empathy or understanding.
- The power of the word toxic rests with the person who wields it, and there is no standard definition. Labeling anything or anyone as toxic is purely subjective, yet once the label is applied, there is an unspoken implication that those around you should recognize the toxicity as well.
With this covered an introduction to unwanted behavior is in order, below are the terms on the left and some actions depicted on the right that coalesce and is considered toxic behavior by ONI.
- The term “toxic” is powerful because it literally meant poison before used as a cultural trend. In the literal sense, of course, we can objectively and scientifically prove if something is toxic. It invokes powerful but imprecise imagery. Toxic means dangerous, and we should avoid things, and people, that are dangerous. It is a warning to stay away lest you become the next victim.
a player that acts like god or above moderation and the established narrative of the role play
a player who tries to force others to participate in unwanted role-playing or delusions of grandeur of a larger community
In all Halo clans emphasizing collaborative role-play over acquiring levels or skills, players can be described powergamers if they presume or declare that their own action against another player character is successful without giving the other player character the freedom to act on their own prerogative
a player who breaks character adjusting behavior towards others based on real-life relationships with other players, this extends to and includes attempts to engender friendships or relationships, and manipulate those of others, via favoritism in-game
a player that organizes a lobby to cheat the in-game ranking system through alt accounts or parties of people with similar interests
a player in a multiplayer video game who deliberately irritates and harasses other players within the game
- Intentional friendly fire or deliberately performing actions detrimental to other team members' game performance.
- Wasting or destroying key game elements/vehicles
- Colluding with opponents
- Giving false information/false call outs
- Faking extreme incompetence with the intent of hurting teammates or failing an in-game objective
- Deliberately blocking shots from a player's own team, or blocking a player's view by standing in front of them so they cannot damage the enemy
- Trapping teammates in inescapable locations by using physics props, special abilities, or teleportation
- Actions undertaken to waste other players' time.
- Playing as slowly as possible
- Hiding from an enemy when there is no tactical benefit in doing so
Claiming that you are a CINC, ADM, SPARTAN-II or other rank, position or status that you are not in ONI
Telling people you don't know they need to follow your orders or you supersede their rank
Threatening to remove people from the community or badmouthing them if they do not do what you ask
Witholding recommendation or suggestion to encourage action to no benefit of the clan
Grandiose delusions (GD), also known as delusions of grandeur or expansive delusion as detailed in this post
Declaring documents that are not officially made from ONI as official, falsifying records and conscription looking for validation, acceptance or higher esteem and rank
Introducing problems player has individually as a community wide problem, misinforming or making baseless arguments to rally people behind a cause or witch hunting (ex. Person joins social game and announces that the clan community is dying and they want to lead bringing it back, or Persons joins Discord with an vendetta towards another clan personally and looks to create a coalition of clans against othes)
Declaring a community of clans as a connected collective and not individual clans with rules and storyline, talking about a board or council of higher leaders that create standards between clans and projecting them on ONI or from ONI to other clans without discourse (ex. Person cites a "Community ROE" or other null, nonexistant document, Person name drops people he thinks has positions of power for access or respect)
Joining a lobby or game and playing the game not as it is intended to play (ex. Playing Slayer on a aesthetic map forged for role playing meetings)
Looking for relationships and love interests, treating players differently as a romantic love interest instead of other player
Shooting or showing prejudice to someone because of an out of game experience (ex. Person personally dislike aliens so shoots at an Elite/Sangheili player models dead body or T-bags them)
Detaining people in social games without context